7,649 Works

Automatic Composition of Motion Capture Animation for Music Synchronization

Jianfeng Xu, Koichi Takagi & Ryoichi Kawada
Eurographics 2010 - Short Papers

SBL Mesh Filter: A Fast Separable Approximation of Bilateral Mesh Filtering

Guillaume Vialaneix & Tamy Boubekeur
Vision, Modeling, and Visualization (2011)

New Algorithms for Computer Graphics

Mark H. Ovennars
Eurographics Workshop on Graphics Hardware

Animating Sand as a Surface Flow

Bo Zhu & Xubo Yang
Eurographics 2010 - Short Papers

Adaptive Infrastructure for Visual Computing

K. W. Brodlie, J. Brooke, M. Chen, D. Chisnall, C. J. Hughes, Nigel W. John, M. W. Jones, M. Riding, N. Roard, M. Turner & J. D. Wood
Theory and Practice of Computer Graphics

Shape Capture Assisted by Traditional Tools

Holly Rushmeier, Chen Xu, Bing Wang, Russell Rushmeier & Julie Dorsey
VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage

EM-Cube: An Architecture for Low-Cost Real-Time Volume Rendering

Rändy Osborne, Hanspeter Pfister, Hugh Lauer, Neil McKenzie, Sarah Gibson, Wally Hiatt & TakaHide Ohkarni
SIGGRAPH/Eurographics Workshop on Graphics Hardware

A Film Balloon Design System Integrated with Shell Element Simulation

Yohsuke Furuta, Nobuyuki Umetani, Jun Mitani, Takeo Igarashi & Yukio Fukui
Eurographics 2010 - Short Papers

Point Based Computer Graphics

Markus Gross, Hanspeter Pfister, Matthias Zwicker, Mark Pauly, Marc Stamminger & Marc Alexa
Eurographics 2002 - Tutorials

Incomplete 3D Shape Retrieval via Sparse Dictionary Learning

Lili Wan, Jingyu Jiang & Hao Zhang
How to deal with missing data is one of the recurring questions in data analysis. The handling of significant missing data is a challenge. In this paper, we are interested in the problem of 3D shape retrieval where the query shape is incomplete with moderate to significant portions of the original shape missing. The key idea of our method is to grasp the basis local descriptors for each shape in the retrieved database by sparse...

Perceptually Adaptive Graphics

Carol O’Sullivan, Sarah Howlett, Rachel McDonnell, Yann Morvan & Keith O’Conor
Eurographics 2004 - STARs

Ramses: a Visual Steganographic System

S. Battiato, G. Di Blasi, G. Gallo & S. Patti
Eurographics Italian Chapter Conference

Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics Engine

Hyunwoo Bang, Yunsil Heo, Jinwook Kim & Young J. Kim
Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2009)

Visualizing Street Orientation and Solar Radiation in Relation to Complex Topography

Nahid Mohajeri, Agust Gudmundsson, Jérôme H. Kämpf & Jean Louis Scartezzini
Eurographics Workshop on Urban Data Modelling and Visualisation

Computation of More Channels in Protein Molecules

Petr Beneš, Petr Medek & Jiri Sochor
Eurographics Workshop on Visual Computing for Biomedicine

Frontmatter: Virtual Environments 2015

Masataka Imura, Pablo Figueroa & Betty Mohler
Table of Contents

Concentric Circle Glyphs for Enhanced Depth-Judgment in Vascular Models

Nils Lichtenberg, Christian Hansen & Kai Lawonn
Using 3D models of medical data for surgery or treatment planning requires a comprehensive visualization of the data. This is crucial to support the physician in creating a cognitive image of the presented model. Vascular models are complex structures and, thus, the correct spatial interpretation is difficult. We propose view-dependent circle glyphs that enhance depth perception in vascular models. The glyphs are automatically placed on vessel end-points in a balanced manner. For this, we introduce...

Large-scale Immersive Reconstitution of a Neolithic Corbel Dome

Ronan Gaugne, Jean-Baptiste Barreau, Florian Cousseau & Valérie Gouranton
VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage

A Condition for Isotopic Approximation

F. Chazal & D. Cohen-Steiner
In this paper, we give a very simple and purely topological condition for two surfaces to be isotopic. This work is motivated by the problem of surface approximation. Applications to implicit surfaces are given, as well as connections with the well-known concepts of medial axis and local feature size.

Practical Offline Rendering of Woven Cloth

Vidar Nelson, Peter M. McEvoy & Marco Fratarcangeli
The techniques for rendering woven cloth employed in a production environment often neglect many of the structural features of the fabric, as well as light-scattering processes that occur in the yarn. Research in this area has progressed, and new promising methods have recently been proposed; however, many of these are not applied in practice due to their inherent complexities. In this paper, we develop and implement a shader for woven cloth that fulfills some of...

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