667 Works

Deep learning approach for predicting university dropout: a case study at Roma Tre University

Francesco Agrusti, Mauro Mezzini & Gianmarco Bonavolontà
Based on current trends in graduation rates, 39% of todays young adults on average across OECD countries are expected to complete tertiary-type A (university level) education during their lifetime. In 2017, an average of 10.6% of young people in the EU-28 were early leavers from education and training. Therefore the level of dropout in the scenery of European education is one of the major issue to be faced in a near future. The main aim...

Computer-assisted instruction, project based learning and achievement of Deaf learners in Biology

Olufemi Timothy Adigun
Deprivation of language abilities has negative influence on academic achievement of deaf learners especially in biology. Although, previous studies have underscored teaching approaches as a factor that influence participation and low achievement in biology but little or no studies exist to determine the effects of computer and project based learning approaches on the achievement of deaf learners in Biology. Therefore, this study determined the effect of computer- assisted instructions (CAI) and project based learning (PBL)...

Smart Learning in Smart Cities

Mauro Coccoli, Paolo Maresca & Andrea Molinari
Journal of e-Learning and Knowledge Society, Vol 16 No 1 (2020): Je-LKS - Special Issue on "Smart Learning in Smart Cities"

The relationship between self-directed learning and students’ social interaction in online learning environment

Deddy Lasfeto
In the online learning environment, learners play an important role in attaining successful learning. Considering the students’ self-directed learning is important to university because of online learning is done in unlimited space and time. Through online mode, the learners do the social interaction. The interaction in online learning is categorized into four dimensions namely the interaction between the teachers and students, students and students, teachers and topic, and students and topic. This study emphasized the...

The impact of using virtual reality on student’s motivation for operating systems course learning

Marwa Ahmad AbdelAziz, Hazem M. ElBakry, Alaa El-Din Mohamed Riad & Mohammad Badr Senouy
This paper develops a virtual reality education system for mobile devices through mobile virtual reality technology with virtual reality glasses. The purpose of this study was to investigate the impact of mobile Virtual interactive e-learning environment on 3D operating system course learning motivation. The paper aims to increase students’ interest and enhance their learning motivation for understanding CPU process scheduling algorithms in an operating systems course. A total of 110 students from the department of...

A full-stack model proposal to willingly implement e-learning at small universities: the University of Trás-os-Montes and Alto Douro case

Carlos Manuel Vaz, Emanuel Peres, Joaquim Sousa & Manuel Cabral Dos Santos Reis
This paper presents a model of a system capable of addressing the training needs identified for small universities, using the University of Trás-os-Montes e Alto Douro (UTAD) as a case study. In addition to supporting the typical needs of distance learning/education (e.g., e-learning), it is also intended that the proposed system complements the traditional classroom-based teaching. This model will have two modules: the physical/infrastructural module and the policies/practices module. While the physical module will have...


Salvatore Colazzo & Ada Manfreda
Journal of e-Learning and Knowledge Society, Vol 12, No 1 (2016): Focus on: Performing Arts, Media and Training

Experiential Learning and Knowledge Building in Higher Education: an Application of the Progressive Design Method

Stefano Cacciamani
Progressive Design Method (DPM) attempts to connect the Experiential Learning perspective with Knowledge Building model. The aim of the present study was to analyze the implementation of PDM in terms of patterns of online participation and interaction, and the relationship between online participation and interaction with participation in F2F meetings. The implementation was introduced in a Guided Practical Experience at the University of Valle d'Aosta, involving 17 students in their 2nd year of a Psychological...

Education Students’ Attitude towards the Use of Gamification for Competencies Development

Amparo Galbis-Córdoba, José Martí-Parreño & Rafael Currás-Pérez
Gamification is gaining momentum as an educational innovation to motivate and to engage students in their learning process. Nevertheless students’ beliefs towards educational methodologies can affect both their motivation and attitude towards a given educational methodology. This study main goal is to explore key drivers of students’ attitude towards the use of gamification as an educational methodology to develop their competencies. Using Keller’s ARCS model (1987) a research model is developed and tested via Partial...

Metacognition in the e-learning environment: a successful proposition for Inclusive Education

Giovanna Berizzi, Eugenia Di Barbora & Maddalena Vulcani
Locus of Control is a specific mode in which each individual identifies the causes that determine an event and therefore their own successes and failures. The internal attribution style is based on the subject's ability, commitment, and intelligence. It strengthens self-esteem and sense of personal self-efficacy and is crucial to fostering school success. This research shows that an attributive-metacognitive training that offers students the opportunity to reflect on their skills and strategies by expanding motivation...

Are Computer Adaptive Tests suitable for assessment in MOOCs

Veronica Rossano, Enrica Pesare & Teresa Roselli
Assessment is one of the basic issues in both formal and informal educational contexts. Current online courses are massive and online, thus it is important to find new strategies for improve the effectiveness of evaluation. In MOOCs (Massive Open Online Courses), indeed, there is also the certification of knowledge and skills acquisition that requires more formal and trustworthy methods. Researchers should work to combine pedagogical and technological solutions to guarantee the effectiveness of learning measures....

The issue - Vol. 13, n.3, 2017

Nicola Villa
Journal of e-Learning and Knowledge Society, Vol 13 No 3 (2017): EMEMITALIA Conference 2016

Personal Learning Environments: Challenging the dominant design of educational systems

Scott Wilson, Oleg Liber, Mark Johnson, Phil Beauvoir, Paul Sharples & Colin Milligan
Current systems used in education follow a consistent design pattern, one that is not supportive of lifelong learning or personalization, is asymmetric in terms of user capability, and which is disconnected from the global ecology of Internet services. In this paper we propose an alternative design pattern for educational systems that emphasizes symmetric connections with a range of services both in formal and informal learning, work, and leisure, and identify strategies for implementation and experimentation.

A Social Network Analysis approach to a Digital Interactive Storytelling in Mathematics

Maria Polo, Umberto Dello Iacono, Giuseppe Fiorentino & Anna Pierri
In this paper we present a social analysis of the interactions among the students involved in a trial of the PRIN project “Digital Interactive Storytelling in Mathematics: a Competence-based Social Approach”. The instructional design is based on collaborative scripts within a digital storytelling framework where the story follows the interactions among the characters played by the students and an expert (teacher or researcher). We report the results of a trial that involved teachers and students...

Reflecting A… “Bit”. What Relationship Between Metacognition And ICT?

Alessia Cadamuro, Elisa Bisagno, Chiara Pecini & Loris Vezzali
Using Information and Communication Technologies (ICT) in educational environments has become widespread in latest years. Since research underlined the important role played by metacognition and self-regulation abilities in fostering learning outcomes, the relationship between these aspects appears to be particularly worthy of investigation. In this review, we present 14 studies that have deepened the relationship between ICT, metacognitive skills and learning outcomes by identifying two main categories. Some articles investigated the effects of ICT environments...

Conversational Functions for Knowledge Building: a Study of an Online Course at University

Stefano Cacciamani, Vittore Perrucci & Ahmad Khanlari
Interactions in online courses have been studied by analyzing Conversational Functions used by participants. Cacciamani, Perrucci Khanlari (2016) developed a coding scheme, named CF4KB, consisting of four Global Conversational Functions (GCF), each articulated in two Specific Conversational Functions (SCF). The aims of the present study were to explore: 1) What are the more frequently SCF used by the participants, both at the beginning and at the end of an online course, and if there are...

Initial Teacher Education and Learning English at Primary School in Tuscany: Creative Perspectives, Current Challenges, and Possible Approaches

Elizabeth Guerin
This paper considers important contributions from language teaching and learning literature, so as to identify current challenges and issues related to initial teacher education in the preparation of trainee Primary School teachers to teach English in Primary School. It then examines the role of the English Language Learning-Teaching Methodology Workshops in initial teacher education in the Degree Course in Primary Education at the University of (Place) within the context of this recently instituted degree-course (2011)....


Kristina Lodding Cunningham
Journal of e-Learning and Knowledge Society, Vol 15 No 1 (2019): Journal of e-Learning and Knowledge Society - Focus on: Embracing Language Awareness and Language Diversity in the 21st Century

Online Interaction in Teaching and Learning a Foreign Language: an Italian Pilot Project on the Companion Volume to the CEFR

Letizia Cinganotto
The contribution focuses on online interaction as a new important dimension in the linguistic competence and repertoire of a learner, as highlighted by the Companion Volume to the CEFR. Starting from a quick overview on the theoretical framework related to the main features of the linguistic variety used in digital and multimodal environments and social networks, the paper will focus on the descriptors of online interaction presented in the Companion, referring to the initial consultation...

Enhancing Language Awareness and Competence-building through a Fusion of Phenomenon-based Learning and Content and Language Integration

David Marsh, Wendy Díaz Pérez & Mariana Escárzaga Morales
This article describes how the fusion of two innovative approaches in education can provide alternative pathways to the learning of academic subjects, including languages. Content and Language Integrated Learning (CLIL) and Phenomenon-based Learning (PhBL) are combined to achieve intended learning outcomes which includes language awareness, attitude change towards language learning, and transversal subject learning. Enabling a form of pragmatic social constructivism, both CLIL and PhBL are heavily identified with types of integrative educational practices common...

Broadening the Scope of Language Education: Mediation, Plurilingualism, and Collaborative Learning: the CEFR Companion Volume

Enrica Piccardo, Brian North & Tom Goodier
The CEFR’s action-oriented approach, including its concept of the user/learner as a social agent mobilising a plurilingual repertoire, represents a significant development from the communicative approach. The CEFR moves beyond the traditional four skills (spoken and written reception and production) to also include interaction and mediation, opening to a complex vision of the situated and integrated nature of language learning and language use. Advances in research highlight the need to overcome a vision of languages...

Innovative STEM lessons, CLIL and ICT in multicultural classes

Elisabetta Schietroma
This article aims to describe a number of scientific activities carried out efficiently and effectively in English, French, Spanish and Italian in High Schools. Cooperative and constructive methodologies in multicultural classes, the learner’s centrality, Information and Communications Technologies (ICTs) and laboratorial tasks are the core of these projects. Every student, regardless of their linguistic, conceptual and scientific background acquired and reorganized his/her knowledge learnt by doing in multilingual contexts. Working in pairs or small groups...

Fostering teachers’ adoption of Moodle: An action-research framed on Evolutionary Game Theory

Luciana Pereira Brito & Maria Helena Martinho
Despite several studies’ conclusions about the great potential of Learning Management Systems like Moodle for educational and professional practices in schools, many authors find a reduced use of this tool in school's pedagogical and organizational contexts. This article presents an action-research carried out in a Portuguese school, where it was intended to understand, from an Evolutionary Game Theory perspective, the survival and expansion of the using-Moodle behavior in a population of teachers. Some mechanisms studied...

The Second Generation of Feedback-based Learning Model (FBL-2g) for Quantitative Courses in Higher Education

Yaron Ghilay
The aim of the study was to examine the effectiveness of the second generation (2g) of Feedback-Based Learning model (FBL-2g) regarding quantitative courses in higher education. The intention was to examine students' views towards the model and check if there are differences between theoretical quantitative courses such as math or statistics and a computer course. The research was based on three samples of students (n1=28, n2=25, n3=19, n-total=72) who studied three quantitative courses based on...

A proposal to act on Theory of Mind by applying robotics and virtual worlds with children with ASD

Valentina Pennazio & Laura Fedeli
The article proposes an intervention framed under a single-subject research design where robotics and a 3D virtual environment are used jointly to improve the development of Theory of Mind in children with ASD. The project aims at verifying if the use of a humanoid robot, with high interactive abilities and responses, along with a virtual robot in a social virtual world can enable an improved comprehension of emotions and perspective taking. Specifically the planned activities...

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