4 Works
Gamification & Serious game
Stéphane Gobron
The GSGS’17 conference is at the interface between industrial needs and original answers by highlighting
the playful perspective to tackle technical, training, ecological, management and communication
challenges. Bringing together the strengths of our country, this event provides a solid bridge between
academia and industry through the intervention of more than 50 national and international actors. In
parallel with the 60 presentations and demos, the public will be invited to participate actively through
places of exchange...
Gamification & Serious game
Stéphane Gobron
The GSGS’18 conference is at the interface between industrial needs and original answers by highlighting
the playful perspective to tackle technical, training, ecological, management and communication
challenges. Bringing together the strengths of our country, this event provides a solid bridge between
academia and industry through the intervention of more than 40 national and international actors. In
parallel with the 53 presentations and demos, the public will be invited to participate actively through
places of exchange...
Gamification and Serious Game
Stéphane Gobron
The GSGS’19 conference is at the interface between industrial needs and original answers by highlighting
the playful perspective to tackle technical, training, ecological, management and communication challenges.
Bringing together the strengths of our country, this event provides a solid bridge between academia and
industry through the intervention of more than 40 national and international actors. In parallel with the 53
presentations and demos, the public will be invited to participate actively through places of exchange...
Gamification & Serious Game
Stéphane Gobron
This event has the unique opportunity to bring multiple applied universities, pure academic
and pure industrial worlds all together on a common high potential ground: Serious
Games & Gamification.