Interactive Acoustic Virtual Environments Using Distributed Room Acoustic Simulations

Frank Wefers, Jonas Stienen, Sönke Pelzer & Michael Vorländer
This publication presents how the computational resources of PC clusters can be used to realize low-latency room acoustic simulations for comprehensive virtual scenes. A benefit is not only to realize more complex scenes (including a multitude of sound sources, acoustically coupled-rooms with sound transmission), but also to minimize the system response times for prototyping applications (e.g. interactive change of materials or geometry) in simpler applications. PC clusters prove to be a suitable platform for room...
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