Supplement for \"Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame\"Zoe Jeffery, Jordan Koulouris, James Best, Christof Lutteroth & Eamonn O'Neill
This supplement describes an approach that can be used to create an “enhanced“ avatar based on a) a realistic, current avatar (R) and b) an idealised, desired future avatar (I) of a user. The aim of the approach is to create avatars that reflect “enhancements” of the realistic avatar along a realistic trajectory. The realistic avatar is used as a starting point, and the idealised avatar as a “goal”.
1 citation reported since publication in 2020.
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