User-Enacted Determinants of Presence: Sound Effects and Feedback in Multiplayer Console Gameplay

A 1 x 2 multivariate analysis of covariance was conducted to assess the influence of auditory feedback on presence in Super Smash Bros. Brawl. 41 participants were assigned to a gameplay treatment condition of muted audio or sound effects only. Dependent variables were measured by the Self-Assessment Manikin, ITC-Sense of Presence Inventory, and Temple Presence Inventory. Covariates included familiarity with controls, visuospatial working memory, the Immersive Tendencies Questionnaire, recent gameplay experience, computer opponent difficulty level,...
This data repository is not currently reporting usage information. For information on how your repository can submit usage information, please see our documentation.