Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement

Edward Oates
Poster presentation at the 2016 Defence and Security Doctoral Symposium. This study takes a novel approach to Human-Computer Interface design within defence procurement. Through the use of a Serious Game, developed using Open Source coding techniques and internally Crowdsourced, the detailed design of defence equipment is developed through a wider than usual range of user perspectives. Initial results show a quantitative and qualitative link between user designed features and mission success.
This data repository is not currently reporting usage information. For information on how your repository can submit usage information, please see our documentation.