Assessing Video Game Level Design by Simulating Human Playtesters with Reinforcement Learning; The Technological Politics of Machine Learning in Criminal Justice

Saeed Razavi
My technical project and my STS research paper find common ground in their discussion of machine learning. In my technical work, I propose a method for automatically testing how intuitively a video game level teaches its player how to play it, using reinforcement learning. In my STS research, I analyze the use and adverse effects of machine learning in the U.S. criminal justice system. I am dedicatedly interested in social justice, so beginning in STS...
This data repository is not currently reporting usage information. For information on how your repository can submit usage information, please see our documentation.