Dynamic Emotional States based on Personality Profiles for Adaptive Agent Behavior Patterns

Fabian Krueger, Sven Seele, Rainer Herpers & Peter Becker
Realism and plausibility of computer controlled entities in entertainment software have been enhanced by adding both static personalities and dynamic emotions. Here a generic model is introduced which allows the transfer of findings from real-life personality studies to a computational model. This information is used for decision making. The introduction of dynamic event-based emotions enables adaptive behavior patterns. The advantages of this new model have been validated with a four-way crossroad in a traffic simulation....
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