Development of generic scheduling concepts for OpenGL ES 2.0

Waqas Tanveer
The ability of a Graphics Processing Unit (GPU) to do efficient and massively parallel computations makes it the choice for 3D graphic applications. It is been extensively used as a hardware accelerator to boost the performance of a single application like 3D games. However, due to increasing number of 3D rendering applications and the limiting resource constraints (especially on embedded platforms), such as cost and space, a single GPU needs to be shared between multiple...
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