Using per-pixel linked lists for transparency effects in remote-rendering

Sebastian Alexander Michael Daniel Jähne
Modern graphic cards are highly versatile because they allow the programmer to load custom code to execute onto them. This can be used to construct a structure called a per-pixel linked list, which contains all fragments composing the scene. However, with the need to render more and more complex geometry, even the most powerful hardware reaches its limit fast. To overcome this problem, the geometry is rendered on multiple systems instead of one, and finally...
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