Effects of games-based biofeedback training on the attentional demands of balance tasks in older adults

Eric Heiden
The objectives of this study were to determine whether games-based computerized biofeedback training using the NeuroGym system reduces the attention demands of balance tasks in active community-dwelling older adults. Specifically, this study examined whether postural sway, reaction time, functional balance, and composite fitness changed following the training. Sixteen community-dwelling adults over the age of 65 who were experienced chair exercise participants were assigned to either a training group (n=9) or a control group (n=7). Participants...
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