MNPR

Santiago E Montesdeoca
MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya. It extends the Maya API and simplifies the creation of Viewport 2.0 render overrides, while still preserving all the low-level options that the Maya API provides. The framework was originally created by Santiago E. Montesdeoca during his PhD studies at the Nanyang Technological University (Singapore), as a product of his conducted research in: Real-Time Watercolor Rendering of 3D Objects and Animation...
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4 downloads reported since publication in 2018.

These counts follow the COUNTER Code of Practice, meaning that Internet robots and repeats within a certain time frame are excluded.
What does this mean?