Repurposing Hand Animation for Interactive Applications

Stephen W. Bailey, Martin Watt & James F. O'Brien
In this paper we describe a method for automatically animating interactive characters based on an existing corpus of key-framed hand-animation. The method learns separate low-dimensional embeddings for subsets of the hand-animation corresponding to different semantic labels. These embeddings use the Gaussian Process Latent Variable Model to map high-dimensional rig control parameters to a three-dimensional latent space. By using a particle model to move within one of these latent spaces, the method can generate novel animations...
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