Gamification elements in smoking cessation mobile apps and their effects on the self-efficacy and motivation to quit of smokers

Nikita Weth
Background and Aim: Gamification can positively impact self-efficacy and motivation to quit, two vital factors associated with smoking cessation. Since it shares key components with behaviour change theories and is easily applicable to digital interventions, gamification has the potential of improving the effectiveness of mHealth solutions. However, the role of gamification in the context of smoking cessation and mHealth has been sparsely investigated. My research aims to examine gamification elements in smoking cessation mobile apps...
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