Gamification and Serious Game

Stéphane Gobron
The GSGS’19 conference is at the interface between industrial needs and original answers by highlighting the playful perspective to tackle technical, training, ecological, management and communication challenges. Bringing together the strengths of our country, this event provides a solid bridge between academia and industry through the intervention of more than 40 national and international actors. In parallel with the 53 presentations and demos, the public will be invited to participate actively through places of exchange...
This data repository is not currently reporting usage information. For information on how your repository can submit usage information, please see our documentation.