The affordances of online multiplayer games for the social interactions of middle-primary-school-aged students with ASD

Bessie Stone
This descriptive ethnographic case study investigates the potentials and constraints of online multiplayer games for the social interactions of students with an autism spectrum disorder. Minecraft® was selected as the online multiplayer game platform of focus within the research context, given its popularity among primary-school students. The study also describes the multimodal forms of social communication that students with an autism spectrum disorder used as they engaged with online multiplayer games. It investigates students, parent,...
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