Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)

Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck & Julian Togelius
This report documents the program and the outcomes of Dagstuhl Seminar 12191 "Artificial and Computational Intelligence in Games". The aim for the seminar was to bring together creative experts in an intensive meeting with the common goals of gaining a deeper understanding of various aspects of artificial and computational intelligence in games, to help identify the main challenges in game AI research and the most promising venues to deal with them. This was accomplished mainly...