Brain Journal-Cursor Movement – A Valuable Indicator In Intelligent System Design-Figure 2. Detailed View Of The Individual Response

Ciprian-Maniu Dragoe & Versavia-Maria Ancusa
The application that measures the way the user interacts with the PC mouse simulates a simple strategy game. The goal is to choose between different objects in random pattern a particular one. The learning curve of the game is designed to be very fast in order for the subject to quickly understand all the principles and thus the results collected during the test to not be influenced by accommodation to the mechanics. Each 77 individual...
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