Ready Student One: Exploring the predictors of student learning in virtual reality

Jack Madden, Jonathan P. Schuldt, B Kim, Andrea S. Won & Natasha G. Holmes
Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its deployment. In a between-subjects experiment, we compared three methods of teaching Moon phases (a hands-on activity, VR, and a desktop simulation) and measured student improvement on existing learning and attitudinal measures. While a substantial majority of students preferred the VR...
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