Speculative Capacitation: Remediation, Bioinformatics, and the Politics of Empathy Games

Daniel Lipson
Since 2010, there has been a rapid proliferation of political advocacy videogames tackling serious subject matter, particularly issues surrounding class, gender, and disability. Some, eager to champion such games as signs of the medium’s maturation, have been quick to declare such “empathy games” as exemplars of what they laud as one of gaming’s medium specific virtues: its supposed ability to “put players in another's shoes.” Others, particularly critics within Queer Game Studies, have been quick...
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