A Mimetic Strategy to Engage Voluntary Physical Activity In Interactive Entertainment

Michael Lyons
Contains slides from a talk given at ECAG'08 the Workshop on Facial and Bodily Expressions for Control and Adaptation of Games, held in Amsterdam, NL, in 2008. The talk includes general remarks on facial expression recognition research, including skeptical remarks about the prospect of building 'mind reading machines', as well as an introduction to research on facial gesture interfaces. The third topic is covered in the following article, published in the workshop proceedings: https://arxiv.org/abs/1709.00904

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