A Voronoi based framework for the definition of P2P distributed virtual environments

Luca Genovali
The diffusion of wide area networks has lead to the definition of novel applications such as the Distributed Virtual Environments (DVE), for instance massively multiplayer games, militar or civil distributed simulations. In a DV E a set of active entities (avatars), interact with each other and with a set of passive objects located in their surroundings. While most DV E are currently still managed according to the client server model, the P2P model has recently...