Realism, Interactivity and Performance: a pipeline for large scale Virtual Heritage dataset on line

, Bruno Fanini, Daniele Ferdani, &
The paper presents the different steps of a virtual archaeology project, where different data are produced using separate pipelines, and are optimized and integrated in a real time environment, accessible on line by specialists (restricted access to a back end section) and by a wider public (open access to a front end section). The work is based on an open source tool previously developed by the team, OSG4WEB, recently optimized, adding new features and functionalities...
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