8,015 Works

Automatic Non-Photorealistic Rendering through Soft-Shading Removal: A Colour-Vision Approach

A. Olmos & F. A. A. Kingdom
This paper presents a non-photorealistic rendering algorithm that produces "stylised-style" images by removing the soft shading from the image and by giving objects extra definition through black outlines. The method of shading removal is based on a model of the architecture of the human colour vision system. Some image results are provided and the possible extension of the algorithm using a back-propagation neural network is discussed.

A Model-Based Approach to Image Relighting with a Potential for Real-Time Implementation

Claus B. Madsen & Rune Laursen
Image relighting is a very unique special visual effect which promises to have many important practical applications. Image relighting is essentially the process of, given one or more images of some scene, computing what that scene would look like under some other (arbitrary) lighting conditions, e.g., changing positions and colors of light sources. Image relighting can for example be used for interior light design. This paper describes an approach to image relighting which can be...

Table of Contents and Preface

Mike Chantler

Realistic Real-Time Hair Simulation and Rendering

Yvonne Jung, Alexander Rettig, Oliver Klar & Timo Lehr
We present a method for realistic rendering and simulation of human hair in real-time, which is suitable for the use in complex virtual reality applications. Neighbouring hairs are combined into wisps and animated with our cantilever beam based simulation system, which runs numerically stable and with interactive update rates. The rendering algorithm utilizes latest graphics hardware features and can even handle light coloured hair by including anisotropic reflection and internal transmission.

Preface and Table of Contents Vol. 1

Eurographics 2007 - Tutorials

Towards Automatic Character Skeletonization and Interactive Skin Deformation

T. Di Giacomo, L. Moccozet, N. Magnenat-Thalmann, R. Boulic & D. Thalmann
Eurographics 2007 - State of the Art Reports

Programming the Cell BE for High Performance Graphics

Bruce D'Amora & Michael McCool
Eurographics 2007 - Tutorials

Applications of Information Theory to Computer Graphics

Mateu Sbert, Miquel Feixas, Jaume Rigau, Ivan Viola & Miguel Chover
Eurographics 2007 - Tutorials

State of the Art in Ray Tracing Animated Scenes

Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker & Peter Shirley
Eurographics 2007 - State of the Art Reports

Sliding Deformation: Shape Preserving Per-Vertex Displacement

Dmitriy Pinskiy
Eurographics 2010 - Short Papers

3D Isocontours – Real-time Generation and Visualization of 3D Stepped Terrain Models

Tassilo Glander, Matthias Trapp & Jürgen Döllner
Eurographics 2010 - Short Papers

gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop Display

Roberto Lopez-Gulliver, Shunsuke Yoshida, Mao Makino, Sumio Yano & Hiroshi Ando
Eurographics 2010 - Short Papers

Path Regeneration for Interactive Path Tracing

Jan Novák, Vlastimil Havran & Carsten Dachsbacher
Eurographics 2010 - Short Papers

Procedural City Layout Generation Based on Urban Land Use Models

Saskia A. Groenewegen, Ruben M. Smelik, Klaas Jan De Kraker & Rafael Bidarra
Eurographics 2009 - Short Papers

Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media

László Szirmay-Kalos, Gábor Liktor, Tamás Umenhoffer & Balázs Tóth
Eurographics 2009 - Short Papers

Teaching Quaternions is not Complex

John McDonald
Eurographics 2009 - Education Papers

GREiF - Graphical Documentation of Retinal Findings Using a Standardized Digital Symbol Library

Clemens Jürgens, Rico Großjohann & Frank Tost
Eurographics 2009 - Medical Prize

Path Planning for Crowds: From Shared Goals to Individual Behaviors

Julien Pettre & Daniel Thalmann
EG Short Presentations

Leaf Cluster Impostors for Tree Rendering with Parallax

Ismael Garcia, Mateu Sbert & László Szirmay-Kalos
EG Short Presentations

Fast Body-Cloth simulation with moving humanoids

Javier Rodriguez-Navarro, Miguel Sainz & Antonio Susin
EG Short Presentations

Progressive Cartesian Inequality Constraints for the Inverse Kinematic Control of Articulated Chains

Manuel Peinado, Ronan Boulic, Benoit Le Callennec & D. Meziat
EG Short Presentations

Preface

Eurographics 2005 - STARs

Collision Handling in Dynamic Simulation Environments

M. Teschner, B. Heidelberger, D. Manocha, N. Govindaraju, G. Zachmann, S. Kimmerle, J. Mezger & A. Fuhrmann
Eurographics 2005 - Tutorials

Illustrative Visualization

Ivan Viola, Meister E. Gröller, Markus Hadwiger, Katja Bühler, Bernhard Preim & David Ebert
Eurographics 2005 - Tutorials

Key Techniques for interactive Virtual Garment Simulation

Pascal Volino, Nadia Magnenat-Thalmann, Bernhard Thomaszewski & Markus Wacker
Eurographics 2005 - Tutorials

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